Joker Edit
Joker Infobox
Character Info
Kanji ジョーカー
Romaji Jōkā
Gender Male   Male
Status Active
Technical Info
Type Second Generation
Manga The Heart of a Fire Soldier

Powder Medicine

Joker (ジョーカー, Jōkā) is a Second Generation and a wanted criminal for his assault on the Special Fire Force at the Rookie Fire Soldier Games.

Appearance Edit

Joker's Appearance

Joker's appearance.

Joker is a tall young man with long, black, stringy hair that falls below his neck, and a spiral-shaped iris in his right eye. Joker's outfit resembles that of a cowboy. It consists of a black top-hat, a patterned black bandanna across the left side of his face which covers his left eye, an old-fashioned shirt with a black waistcoat, as well as alternating white and black trousers and shoes. He is commonly seen smoking a cigarette, and usually carries a menacing grin on his face. Later on, Joker is seen wearing dark jumper with two hearts on the left side of his chest.

Personality Edit

Joker manipulating Shinra

Joker's manipulative behaviour.

Joker is a mischievous man who works behind the scenes to accomplish his goals. Shown to be very sneaky and somewhat intelligent, he always tries to play the cards his own way, going as far as involving innocent people. Joker can be manipulative in the sense that he will use other people's interests as a way of unconsciously leading them to where he wants. Most notably when it comes to Shinra, during their conversations Joker seemingly speaks with sincerity especially when discussing the fate of Shinra's mother. In some respects, Joker is lackadaisical and can get caught up in the moment, where he forgets his original goal. He is considerably a sadistic individual who enjoys hurting people and toying with their emotions. He's also willing to offer information to his opponents, in exchange for entertainment.[1] He is charismatic and knows how to sway people to join his cause. Joker also has high expectations for Shinra and wants him to become a "Devil" to uncover the truth of his past, potentially hidden by the Special Fire Brigades.[2]

Abilities Edit

Joker Card Projectiles

Joker manipulating fire.

He is skilled in hand-to-hand combat, as demonstrated by effortlessly dodging most of Shinra's fiery kicks with ease, as well as keeping the boy on his toes the entire time they fought. Joker is also fast, capable of catching up to Shinra, who was using his ability to accelerate himself. In the midst of battle, he can notice movement as simple as change in trajectory, making him observant and sensitive to his surroundings.[3] Joker has adapted to Spontaneous Human Combustion by becoming a Second Generation and was granted the ability to manipulate flames. He uses his lit cigarette to create various shapes in the form of letters, suit of cards or card-shaped projectiles.[4] With the use of his ability as a Second Generation, he also uses powder, made of Infernal ashes, that instantaneously cause explosions or burst things into flames at command, as an offensive maneuver.

Plot Edit

Introduction arc Edit

Shinra vs Joker

Joker intrudes the tournament and fights Shinra.

After the Special Fire Force Company 8 finishes their assignment, Joker uses a powder-like substance he received earlier from an associate to force the building's ceiling that the 8th were in to collapse, but the brigade, fortunately, manages to escape unscathed. Joker later intrudes on the Rookie Fire Soldier Games, where he assaults two members of an unspecified brigade in the building. He gets spotted by Shinra, which leads him to taunt the boy about his past and truth behind his family's death. When the man threatens to kill the innocent bystanders, Shinra attacks him with a barrage of kicks, but Joker manages to dodge them all with relative ease.

Soon after, he then reaches into his pocket to reveal the same powdery-substance as before, and unknowingly to Shinra, uses it to cause an explosion which he is blown back by, which Joker uses as a diversion to head in for an attack. The man throws card-shaped projectiles, injuring Shinra. Without giving Shinra moment to react, he closes in on him and elbows him in the chin. As Shinra is on one knee unable to stand, Joker steps up to him, wondering whether he should kill Shinra. Shinra puts on a sadistic smile, realising his death may be upon him.

Joker Departs

Joker tempts Shinra to join his cause before leaving.

Taking notice of this unusual expression, Joker is impressed with how he is able to smile under such circumstances, leading him to reveal to Shinra as a reward that Shō is still alive. Joker informs Shinra that the Special Fire Brigades are potentially hiding something from him, however, Shinra attacks him, but does not manage to connect a single kick. When Tamaki Kotatsu and Arthur Boyle show up, Joker attempts to get rid of the two, but to no avail. He then uses an explosion as a diversion and flees, encouraging Shinra to show his dedication to becoming a hero by saving everyone and offering him the chance to join his cause instead of the Special Fire Brigade. The next day, Joker becomes a wanted criminal and discusses the events of the tournament and the 8th Special Fire Brigade with his associate.

Preacher Pursuit arc Edit

Joker Meets Shinra

Joker surprises Shinra with a visit.

Joker later appears in an unknown location, listening in on the conference of the Battalion Commanders via a device. After the conference when the brigades disperse, Joker surprises Shinra by greeting him in the middle of an alley while he was alone, insisting that instead of fighting, he'd like to reveal some information to him as a reward for coming so far. He then speaks about Shō Kusakabe, exposing his alliance with the preacher, and swiftly leaves before giving Shinra a chance to question him about it.

Vulcan's Workshop arc Edit

Shinra's team, Vulcan, Yū, Hibana and Licht flee form the workshop as they are overwhelmed by Shō Kusakabe's mysterious power and the might of the White Hood's assault. As Shō attempts to prevent their escape, Joker intervenes and blocks Shō's katana with a playing card. With his trademarking grin, Joker declares that the hero has appeared to save the day.

The outlaw and Shō clash briefly while the others escape. Shō realises that the man standing before him is the mysterious Joker, to which Joker laments the danger his newfound fame carries. After once again clashing at incredible speeds, Shō declares that Joker lacks the capacity to stop the Order. Joker simply retorts that the 8th Brigade have escaped and that with his source of entertainment out of harm's way, Joker has no reason to continue the fight and quickly disappears once again.

Retreating into the woodlands surrounding the workshop, Joker sighs a breath of relief. Expressing his awe at Shō's power with a nervous smile.

While the various Brigades examine the fallout of the White Hood's latest action, Joker meets with Licht to discuss current events. While Licht searches for evidence Joker concludes that even if the 8th Brigade is able to locate the White Hood's base of operations, they simply aren't strong enough to defeat them. The smoking man further speculates on the nature of Shō's abilities. Theorising that the boy has established some type of connection with the Preacher that has made him more powerful. When Licht asks his partner in crime what they need to do, Joker simply reply is that Shinra must become more powerful. While Joker hopes that Licht will be able to help Shinra grow to match Shō, Licht says that he can only do so much and that Shinra will ultimately be responsible for his own development.

References Edit

  1. Chapter 6, page 7
  2. Chapter 7, page 4
  3. Chapter 7, page 6
  4. Chapter 6, page 15